Immersive Paleoart: Conference Presentation Announcements


I’m very pleased to announce that my thesis, entitled “Immersive Paleoart: Reconstructing Dreadnoughtus schrani and Remediating the Science Documentary for Cinematic Virtual Reality” has been accepted to three conferences this summer! I will be presenting my research in Villanova, Barcelona, and Anaheim:

WICT  “Tech It Out” 2016: Breakout Session
June 30, 2016, Villanova (Pennsylvania)

“This year’s Tech It Out will provide a basic understanding of Virtual and Augmented Reality, its current and future applications, how industry and research are driving it – and its potential for transforming our industry and world. The event will include demos, speakers and presentations from key innovators and vendors in the VR space, a panel discussion and breakout sessions with opportunities for Q&A and networking. The event brings together representatives from all facets of this emerging industry including video, TV, social media, gaming, health, communications, sports, music, robotics and more.”



8th annual International Conference on Education and New Learning Technologies
July 4 – 6th, 2016, Barcelona (Spain)

“EDULEARN is one of the largest international education conferences for lecturers, researchers, technologists and professionals from the educational sector. After 8 years, it has become a reference event where more than 700 experts from 80 countries will get together to present their projects and share their knowledge on teaching and learning methodologies and educational innovations. The 2016 edition of EDULEARN is sure to be among the most successful education conferences in Europe.”


SIGGRAPH2016: Poster Presenter & Drexel Expo Booth
The 43rd International Conference and Exhibition on Graphics & Interactive Techniques
Anaheim (Caliefornia) July 24 – 28th, 2016.

“SIGGRAPH is the world’s largest, most influential annual event in computer graphics and interactive techniques: Five days of research results, demos, educational sessions, art, screenings, and hands-on interactivity featuring the community’s latest technical achievements, and three days of commercial exhibits displaying the industry’s current hardware, software, and services.”

  • In addition to the SIGGRAPH poster presentation, my short CVR documentary “DreadnoughtusVR” will be played in an immersive dome provided by Spitz Inc. at the Drexel expo booth. Please come by and say hello!
  • If any of my Philly-local friends would like to see what this is all about, I’ll also be presenting my poster at Drexel’s Digital Media Senior Show on June 5th, 2016.


Thesis Defense: June 13th



“Immersive Paleoart: Reconstructing Dreadnoughtus schrani and Remediating the Science Documentary for Cinematic Virtual Reality”

By: Valentina Feldman
Date: Monday, 6/13/2016
Time: 11:00am – 1:00pm
Building: The URBN Center, 3501 Market St. Philadelphia, PA 19104
Room: URBN Screening Room 349


Light refreshments will be provided!


This event will conclude with a screening of DreadnoughtusVR.


Watch the Trailer:
Inline image 1


ABSTRACT: This thesis is a synthesis of digital paleoart reconstruction, prototype VR pipeline design, and the adaptation of structural narrative principles for immersive media. We approach common issues associated with the accurate portrayal of dinosaurs in media, Cinematic Virtual Reality (CVR) production, and the direction of viewer attention in immersive digital environments. After developing and testing a stable CVR workflow, we design and produce a piece of scientific VR Paleoart content intended for educational outreach. Our production methods include a highly detailed CGI dinosaur reconstruction informed by comparative anatomy and biomechanical simulation, stereoscopic spherical rendering, and immersive film production. Our approach is validated through the completion of a CVR documentary about the titanosaur Dreadnoughtus schrani, one of the largest dinosaurs yet discovered. This documentary, starring paleontologist Dr. Ken Lacovara, will be made publicly available for all common VR distribution platforms through a partnership with JauntVR. Our goal is to deliver immersive scientific content to a wide audience of smartphone owners, taking advantage of accessible VR technology to establish new precedents for educational media.

Feel free to invite guests, but please RSVP so I know how much coffee to bring!